![]() ![]() If it’s not quite clear yet, the takeaway here is that I’m a huge fan of the moment-to-moment writing in this game. I like to experiment, so I got to experience many conversations that took place when I did – or did not – trigger certain events, but these player-predictive nougats appeared with enough frequency that I’m almost positive that there’s still dialogue that I missed. Do you know what I love? Games that have the confidence in themselves to put in content – and this is good, capital-K Kontent – that some players will flat-out never see. The narrative Powers That B also execute rather well on delivering dialogic rewards that anticipate the player’s actions, á la GTA or Max Payne. It’s an often relieving touch that helps relax a game that so relentlessly demands the utmost attention from the player. Somehow, the writers gave these folks a legitimate work relationship within the insane confines of what they all actually do in this fictional world. These characters they also get annoyed with each other. The character dialogue in this game legitimately cracked me up. Sam Fisher and his handlers only crack jokes from the safety of the shadows, and always nail them. Actually, it’s one of my favorite parts of the game. The writing is one of the strong points of the game. Ideally, you are – as the game is fond of reminding you – “a ghost’s shadow.” As part of the super-duper-secret intelligence organization, Third Echelon, you are sent out on sensitive missions to sneak behind and around many men in camo army fatigues, complete your objective, and scoot out as though you were never there to begin with. You are Sam Fisher, voiced by the honey-whiskey-and-nails vocal chords resting within Michael Ironside’s talented throat. ![]() Oh, and you were promised some early concept art-you can get a look at that down below.Hey here’s that Splinter Cell: Chaos Theory review in 2015 that everybody’s been clamoring for. ThirteenAG's widescreen fix mod (opens in new tab) reportedly works quite well, and if you want to go deeper there's a good thread on ModDB (opens in new tab) explaining other ways to give Splinter Cell a much-needed visual refresh. Fortunately, there are ways to improve that situation. The game runs perfectly well out of the metaphorical box, but its age shows: The maximum supported resolution is 1600x1200, which was pretty hot bananas at the turn of the millennium but kind of a headache now. ![]() There's still plenty of time ahead for things to be made clear, though, and in the meantime you can get yourself in the Sam Fisher state of mind for free on the Ubisoft Store, where the original Splinter Cell is free for keeps (opens in new tab) until November 30. So Splinter Cell is turning out to be more complicated than perhaps some fans expected. We want to make sure that we absolutely nail the game, we actually do everything in the right way, and produce an absolutely stellar quality experience." "We're very early in production," Auty said. Auty said the team will be "going dark" so it can focus on developing the game. It'll likely be a while yet before we find out about Ironside's return, or anything else, for that matter. A rep politely but firmly declined to comment.) It's obviously vital that he does, but for now, Ubisoft isn't saying one way or the other. Unfortunately, while the panel also takes some time to talk about Sam Fisher, noting that the character is a consummate professional with a sharp sense of humor and respect for his adversaries, there's no word about whether Michael Ironside will return to voice the character. "Obviously stealth is an extremely important pillar for us, and we aim to incorporate modern design philosophies, improving the minute-to-minute stealth gameplay that was so special in the original." "We want to give the player a few more opportunities to de-escalate some of those situations, right?" Schmoll said. ![]()
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